Critical Thinking Assignment

“Not only do we tend to think about the world according to what we want to see and what we need to see, we tend to think in terms of what we expect to see.”

In critical thinking there are a lot of elements of thought. First you have to have a purpose or objective that you are trying to get to. You also need a question or an issue and information to solve the issue. Then you have a conclusion. But before you ask the question you have to have a theory. With this comes consequences. and last but not least point of view.

Contemporary Game Assignment

1. Provide a detailed overview of the object of the  game.

The objective is to beat the other player in a fight. You can upgrade your weapons and armor for better performance you those attainments.

2. List 3 or more things you like about the game. Why?

  • weapon system
  • how op the taunting is
  • how addicting it is

A good game is an addicting game. I like my games addicting and this one is. I also like the way you can upgrade your weapons and armor. I also like how you van kill people just by talking trash.

3. List 3 or more things you do not like about the game. Why?                  

  • blocking
  • spending gold to save character
  • restart after dying once

If your attack % is 70 % it will be blocked. Please nerf the blocking. Saving your character should not require spending gold. You should have to push a button are have it done automatically. After you die in a tournament you should just go back to the town not restart and make a new character.

List 3 or more reasons why you think the game you are reviewing is successful.

  • How addicting it is
  • Don’t use wifi
  • Lots of strategy involved

MDA Framework and Genre

 

 

MDA Framework

Mechanics:

Dynamics:

Aesthetics:

Eight Type of Aesthetics

  1. (Game as sense-pleasure): Player experiences something completely unfamiliar.
  2. Fantasy (Game as make-believe): Imaginary world.
  3. Narrative (Game as drama): A story that drives the player to keep coming back
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
  6. Discovery (Game as uncharted territory): Urge to explore game world.
  7. Expression (Game as self-discovery): Own creativity. For example, creating character resembling player’s own avatar.
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.